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The Tower by David Anaxagoras
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The Tower

$16.79

Available for pre-order
October 15, 2024

Narrator Christopher Gebauer

This audiobook uses AI narration.

We’re taking steps to make sure AI narration is transparent.

Learn more
Length TBA
Language English
  Pre-order as gift   Add to Wish List

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Summary

When 12-year-old Kolby wakes up on the polished concrete floor of an empty white room, he has no memory,
no clothes, and no idea where he is. Kolby soon discovers he’s one of a dozen kids living in an extravagant
penthouse atop the tallest tower in the city. Adults are nowhere to be found and, like Kolby, all the kids are
missing their memories. The kids in the tower spend their time scaling the climbing wall, riding the winding
waterslide into an Olympic-sized swimming pool, or playing video games on the 105-inch 8K video screen. A
mysterious “manifesting room” magically provides food and rewards. They have virtually everything
a kid could want.
Except a way out.
None of the kids show much concern for each other, let alone new arrival Kolby. That is, except for irrepressible
Elías, who helps Kolby find his way around the penthouse and informs him of the tower’s “rules”. Elías seems
eager for a friend, but Kolby isn’t interested. Haunted by fragments of memories he can’t quite make sense of
and driven by the feeling that somewhere out there he has a family that loves him, Kolby just wants to escape
the penthouse and go home.
Unfortunately, the only way to get out is by participating in the tower’s enigmatic game—a kind of scavenger
hunt that takes place in the surrounding city. Players are chosen for teams by the tower’s apparent leader, Gen.
Gen has been in the penthouse longer than anyone else can remember and she’s way past caring
much about anything. Unlike Kolby, she has no desire to escape—who’s to say their previous life was better,
anyway? But beneath her glib detachment, Gen harbors a secret—she knows more about the tower than she
lets on, including the dark, inevitable truth about all their fates. It’s a burden that grows increasingly difficult for
her to bear.
When game time arrives, it looks like Kolby has found his ticket out of the tower—but escape isn’t so simple. For
one, people outside the tower don’t see the kids as they actually are. Kolby’s pleas for help are either ignored
or he’s perceived as a threat. Even more troubling are the gaunts—menacing creatures who may once have
been human and whose faces are slowly fading into a mask of featureless flesh. They shadow the kids at the
periphery…watching…waiting. Stray from the game
and they begin to close in.
Determined to get out, Kolby attempts to rally the other kids and work together to unravel the tower’s mysteries.
But the closer he comes to answers, the more he suspects that the tower itself is alive and using them all for
its own sinister purpose.

Phone showing make the switch message

Limited-time offer

Get two free audiobooks!

Now’s a great time to shop indie. When you start a new one credit per month membership supporting local bookstores with promo code SWITCH, we’ll give you two bonus audiobook credits at sign-up.

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Gift audiobook credit bundles

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