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The vampires have the moon. They cannot take the sun.
There are daywalkers in Jakeston, and the council wants me to stake them all before they can do more damage. The daywalkers are feeding, but they're leaving no proof of their grisly meals.
These baddies don't do frenzied, public attacks. They're devouring humans to grow their power. And somewhere out there is the magic that's keeping them going. If I find that charger, whatever it is, the daywalkers will weaken. But how can I find something when I don't even know what it is I'm looking for?
In the middle of trying to track untrackable daywalkers, my alpha disappears. I'm afraid he's been turned and has gone into hiding . . . or that he's been murdered.
I will walk through hell to rid my city of the daywalkers once and for all, and I will kill the world to save the man who would've done the same for me. And when my past comes back to haunt me, I'll have to put aside my horror over who—and what—I really am and find a way to forgive the woman I thought I could trust completely.
Someday, I'll get back the life I love. I'll work the office, talk to spirits, and enjoy my new home in Huntersburg.
But this is so not that day.