Almost ready!
In order to save audiobooks to your Wish List you must be signed in to your account.
Log in Create accountShop small, give big!
With credit bundles, you choose the number of credits and your recipient picks their audiobooks—all in support of local bookstores.
Start giftingLimited-time offer
Get two free audiobooks!
Now’s a great time to shop indie. When you start a new one credit per month membership supporting local bookstores with promo code SWITCH, we’ll give you two bonus audiobook credits at sign-up.
Sign up todayThe Gaming Mind
This audiobook uses AI narration.
We’re taking steps to make sure AI narration is transparent.
Learn moreSummary
Are videogames bad for us? It's the question on everyone's mind, given teenagers' captive attention to videogames and the media's tendency to scapegoat them. It's also—if you ask clinical psychologist Alexander Kriss—the wrong question.
In his therapy office, Kriss looks at videogames as a window into the mind. Is his patient Liz really "addicted" to Candy Crush—or is she evading a deeper problem? Why would aspiring model Patricia craft a hideous avatar named "Pat"? And when Jack immerses himself in Mass Effect, is he eroding his social skills—or honing them via relationship-building gameplay?
Weaving together Kriss's personal history, patients' experiences, and professional insight—and without shying away from complex subjects, such as online harassment—The Gaming Mind disrupts our assumptions about "gamers" and explores how gaming can be good for us. It offers guidance for parents, clinicians, and the rest of us to better understand the gaming mind. Like any mode of play, at their best, videogames reveal who we are and what we want from our lives.